Create multi-sprite with multi-touch?
I'm using AndEngine multi-touch functions to create multi-sprite for my game. But I've a problem:
- When I create the sprite (in the Scene touch down event), I call its StartGrowSize method.
- When user stops touching (release his/her finger) at a sprite, I need call its StopGrowSize method.
The problem is, I CAN'T determine when the user releases her finger, and which finger (the finger that create that sprite).
This is some code in my game:
@Override
public boolean onSceneTouchEvent(Scene arg0, TouchEvent arg1) {
if (arg1.isActionDown()) {
//Create a balloon
int balloonType = rndGenerator.nextInt(GlobalStatic.BalloonTypeTotal);
currentBalloon = new clsBalloon(arg1.getX(), arg1.getY(),
ANDBallonTextureRegion[balloonType].clone(), balloonType, this);
balloons.add(currentBalloon);
scnGameScene.ettBalloon.attachChild(currentBalloon);
}
return true;
}
In the clsBalloon:
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
float 开发者_运维问答pTouchAreaLocalX, float pTouchAreaLocalY) {
if (pSceneTouchEvent.isActionUp()) {
StopGrowSize();
return true;
}
return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
}
But it didn't work. Please help me, thank you.
OK, so now my solution is that create a pre-sprite that fill the screen and register its touch handler, resize and set its new face.
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