I\'m creating a GUI that has 1 to many OpenGL view forms. Now the basics are working, I have a list of Viewer Forms and each encapsulates an OpenTK.GLControl member in its designer class.
Using Monotouch and OpenTK I am trying to get the screen coordinate of one 3D point. I have my world view projection matrix set up, and OpenGL makes sense of it and projects my 3D model perfectly, but
I want to draw a cube and circles like开发者_如何转开发 this (sphere without fill). I\'m using OpenTK
I\'m trying to create a uniform buffer object (UBO), and I need to fill the array with uniforms. The way I am currently doing it is with a hard coded structure.
I heard that newest OpenGL does not have glBegin anymore. In other words things change a lot, and I was wondering which library should I use for OpenGL programming in c#?
Is there a way to load images into openGL with the y-coords flipped? (upside down). I\'m using the .NET Bitmap and BitmapData classes, a开发者_Python百科nd passing BitmapData.Scan0 to OpenGL.
I have开发者_JAVA技巧 an OpenTK GLControl embedden in a WindowsFormsHost in my WPF application. I want to continuously update and render it.
I just started learning C# and OpenTK (I already know Java and C++). I came across this line of code in the demo code provided by OpenTK:
I have the following code in OpenTK: unsafe { Vector3* data = (Vector3*)Marshal.AllocHGlobal( Marshal.SizeOf(typeof(Vector3)) * simpleVertices.Count);
I am trying to use VBOs to draw my model in in C# using OpenTK. In my online research I read in many places that it is good practice to make the size of the interleaved data structure an exact multipl