How do you implement kCATransitionPush using CAAnimation subclasses in iOS? CAAnimation *animation; // How do you create an animation that does the same than:
Is it possible to create an animation with increasing speed? Something like accelerated animation. I have some code but cannot find a way how to implement it. Googling also not helpful.
I was reading about CATransactions and then thought this might help solve my problem. This is what I wan\'t to do:
I am trying to rotate a CALayer to a specific angle ho开发者_如何转开发wever, once the animation is done, the layer jumps back to its original position. How would I rotate the layer properly so that i
Let\'s say I want to ad开发者_Python百科d 50 images to a view for the purpose of animating them. And let\'s suppose I\'m planning on using Core Animation (e.g., CABasicAnimation) rather than \"UIView\
Say that I have two UILabels (labelOne and labelTwo) and I need to cross-fade between the two labels. What is the best way of achieving this effect?
I need to synchronize a path animation on two different layers (one is used as a mask for another layer, the other shows a graphical element that follows the path, i.e. draws the mask). If I just set
I\'m trying to write a game and I\'m a bit stuck with this animation. I have a ball that is animating horizontally in my screen. Here is the code:
I have an user interface where an item get deleted, I would like to mimic the \"move to folder\" effect in iOS mail. The effect wher开发者_如何转开发e the little letter icon is \"thrown\" into the fol
Hi i have change the frame size using CABasicAnimation i used below code CABasicAnimation *newanim; newanim = [CABasicAnimation animationWithKeyPath:@\"bounds.size\"];