I have multiple animate-able/interactive UIImageViews on my UIView which would animate/interact based on user touches. I am trying to add a feature which would \"wiggle\" these animate-able/interactiv
I have a UITable view which populates some cells. Few of the cells have a spinning image. The image is spinned using an animation:
I am planning on using CAAnimation to switch views but I am confused on how to actually do this. I know CAAnimation works by using a to and from Value so how would I move a UIView by using toValue and
Actually For show/hide I am using UIView Animation. And Simple methods like animated : YES/NO. But it does not give me smooth response..
I am having some troubles for a while with CALayers. I create a layer that I add to a UIImageView. I want this layer to get the same position in the screen that another view, as if it was a copy of it
I never developed in Cocos2D. However, this animated app is not easy to make with regular UIView animation and CAAnimation.
From Apple Documentation: Setting the repeatCount to 1e100f will cause the animation to repeat until it is removed from the layer.
Im looping a gradient animation. The screen glows red when the user touches it. I have it looping using the animation delegate method to remove the layer and then call the animation at the end of ever
I am adding a button to a UIView and creating an animation.How do I remove the button when the animation stops?Here is my code...
iOS animation experts! What are the pros and cons of each method? I know Apple recommends blocks instead of the old UIView animation methods (UIView beginAnimations, etc), but what about CAAnimation?