I know that the way the declaration of the graphics device is suppose to look in the main Game1() constructor is:
I have some code that returns a struct containing 2 objects (declared as id). When trying to use one of the objects I get an EXC_BAD_ACCESS and the app crashes. This only happens on the device (ipad)
From Sys::开发者_高级运维Info::Device: If DEVICE_ID has the value of available, then the names of the available devices will be returned.
I am trying to use Logcat to help diagnose my android issues. I frequently have a phone plugged in AND an emulator running. Sometimes I debug on the emulator, sometimes I debug on the phone, or maybe
Let\'s say that I have already determined the following device path for a certain bridge device: \\Device\\USBSER000
So i have simple application, just a few lines: using System; using System.Collections.Generic; using System.ComponentModel;
I am developing a USB composite device. The composite device have 8 switches and one LED. When I plugged the Composite device to PC,I could find five devices (each with same device ID but different i
I have a tab bar based app that runs like a charm on simulator and tested on instruments, the app contains 6 tabs, the first one that is been loaded contains only 8 round rect buttons (with a little p
I\'m trying to use Guid to generate uniq开发者_如何学Goue ids in my Ruby project. This is a sample ruby file that I created to test its functionality:
In my computer architecture class, the prof posed the following que开发者_如何转开发stion to us: