Seems simple, and yet I\'m having problems with implementation. I want a canvas with image开发者_JAVA百科 on screen including onTouch events.
I have a screen filled with buttons, but want the onTouch-method to use the entire screen\'s coordinates. I first tried using a RelativeLayout with an onTouchListener, but never managed to make it \"c
So I have a customdrawableview applied to my activity. I\'m trying to implement a motion listen to the view so that I can detect different touch events in different locations.However, I don\'t seem t
I impleme public class TextViewer extends Activity implements OnTouchListener and tv.setOnLongClickListener(itemLongClickHandler);
I have a mapView and I trying to capture 开发者_如何学Can event when I hold my finger on the map. The event similar to this one is \"onTouchListener\" but I want to hold the finger a couple of seconds
I\'m creating an app that uses a disk to browse files and such, like this: http://dl.dropbox.com/u/8051037/disk_ab1.png
I wrote a simple MotionEvent exercise in which all I do is log the parameters of the event. I do that by implementing OnTouchListener and overriding onTouch() in the main activity.
I have several ImageViews, and I want the onTouch event to fire for each of them when I drag my finger across multiple images. At present the onTouch event is only firing on the first ImageView (or ac
I am trying to handle touch events and click events on a button. I do the following: button.setOnClickListener(clickListener);
I have a TextView containing Editable text. There are pictures in this text (drawables, I used Html.ImageGetter) for that I want to register onTou开发者_如何学Goch events.