I\'m trying to write a Universal Application.The display should be slightly different for different screen resolutions.But when I code like this:
I have an iOS 4.2 universal app. I\'ve tested th开发者_JAVA技巧e app against all available simulators (iPhone 4.0, 4.2 and 4.2; iPad 3.2 and 4.2). Everything runs great on these simulators and on real
When we build a universal application,Is that we shoul开发者_StackOverflow中文版d implement UI seperatey for iPod and IPad?
In particular, I\'m reading into the Mach-O binary file format for Intel 32 on OS X. After the FAT header there is a whole bunch of padding before the offset of the first archive. What is the point of
I\'ve created an iPad game using the Universal App Xcode template. Since I\'m in late 开发者_开发技巧with the iPhone/iPod Touch branch of the app, I\'ve decided to submit the app only for iPad and to
I am trying to create a Window-based Universal app for iPhone/iPad.I used the Window-based template in XCode and it creates the necessary app delegate files for iPhone and iPad, but it also creates a
I am creating the universal application(iPhone and iPad). In my application, i used ZBar SDK for barcode scanning. While running the application in iPhone it\'s working fine. But in iPad the applicati
My application should be built as both of x86 and universal(x86 & x86_64) versions. As a result, every source file, says file A, must be compiled three times:
I made iPhone app with eventkit framework. However, i upgrade to universal app, app can\'t run in ipad.开发者_开发知识库 I got error message
The following is a debug session on Perl 5.12. Does this make any sense? Does UNIVERSAL cache a version of the @ISA variable, which if forever uses thereafer. Back before Class::ISA was deprecated, I