I\'m writing a MUD in Python using the Twisted library. I\'m currently trying to send a integer through the sendLine method via to the LineReceiver module. However, whenever I try sending a integer I
I have src of the project that was created in 1999 (actually it\'s MUD SoG \'99). There are file SOG.MAK, but I couldn\'t find any data about how to make this project. Could somebody give me a hint ho
I have been playing a MUD game now off and on for over a year. I have scoured the internet looking for the best computer language to learn to develop my own. So far, I have come up with nothing but C.
I\'m looking to write a small client-server-based text game that handles multiple client connections and persistently affects a game state. I\'m wondering what the best way would be to handle multiple
Hopefully this question won\'t be too convoluted or vague. I know what I want in my head, so fingers crossed I can get this across in text.
I\'m designing a rpg/mud game with merchant NPCs and I want their prices to adjust dynamically based on supply & demand.
This is probably a dumb question. I am trying to make a t开发者_JAVA技巧ext-mud. I need each Room class to contain other Room classes that one can refer to when trying to move to them or get informati
I am working on a MUD开发者_运维知识库 client written in Clojure. Right now, I need two different threads. One which receives input from the user and sends it out to the MUD (via a simple Socket), and
I\'m re-implementing a old BBS MUD game in Java with permission from the original developers. Currently I\'m using Java EE 6 with EJB Session facades for the game logic and JPA for the persistence. A
据港媒报道,近日,知名飞车指导陈伟强在进行一场车祸特开发者_C百科技时被道具车压伤,送医后一度情况危急,伤势严重。