I want to be able to detect someone\'s finger drawing a 开发者_如何学Gocircular motion on the screen - as if they were drawing an \'O\'. Is this possible with UIGestureRecognizer?I think the answer to
I\'m working on using a UISwipeGestureRecognizerDirectionRight method to change views within an application and i have used the following code in the main file of the View Controller but it seems as t
I have several subviews that are controlled by a navigation controller. One of them is crashing on resume. It is a class that \"rotates\" a model 360 degrees (think globe) through advancing a series o
Right now this is the code I have to handle gestures within a webView: UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeRightAction:)]
I need to trigger a different event depending on whether the user swipes the top of the screen, the middle of the screen, or the bottom of the screen. I\'m trying to figure out the best/easiest way to
I have some trouble to handle swipe on iPhone, I create in my interface a UISwipeGestureRecognizervar:
i was just searching for an appropriate event that i can catch. the pinch works well. and following line works only if there was no pinch before
can someone tell me plz if it\'s possible to use : UIGestureRecognizer on an image in ipad app to switch this image to fullscreen view when pinching in and back to the original size when pinching out?
I got my app dropping pin by long tap, i allow users to drop only two pins and its working i guess.. but every time i tap to add a pin in the simulator it adds two pins (not only one).. here is the co
i got a strange problem. I got a Superview with customcontrols as subviews. Their are GestureRecognizer both in superview and subviews.