Im simulating tcp protocol\'s 3-way handshake in c++, along with wireshark as my code runs. My code crafts the headers at ip and tcp layers, packs them, then send it to an http server with tcp header\
I have a situation where I need to send and receive information parallelly. My protocol can define a read port and a write port.
We are trying to play a video stream on the Android platform, with no success. Using the VideoView, we are able to play youtube mobile videos (e.g.
I\'m trying to send \'hello\' btw 2 clients, each behind a firewalled NAT, without success. UDP or TCP punching are just as fine, for now.
I\'m writing a networking program in Java. I use ServerSocket and Socket objects to send and receive messages using TCP. My program runs fine if run for a short time however if I run it for a longer t
I\'m currently working on an app in C++ as for studying tcp/ip raw sockets on a Win7 box. I want to know if my OS has raw sockets enabled, and if not, is there
We currently have a silverlight application (kind of a game) and we need to add more functionality which requires more interaction with the server.
I am coding for a server-client programming in C using socket API where I am trying to send control information to client for using different TCP connection.
I\'m really new to C# programming and I\'m developing an application based on a TcpClient. I would like to know how to use BeginRead & EndRead, I\'ve already read MSN documentation but doesn\'t h
I want to send a TCP packet (with a custom header) in C#. The building of such packets is no problem, and I have the data in a byte array. But how can I send this packet over a socket?