I wrote a tcp based server with the twisted.internet module. It\'s a high concurrency environment. I usually send data by the instance of protocol.Protocol, and I got a problem with that.
I have this Java game server that handles up to 3,000 tcp connections, each player, or each tcp connection has its own thread, each thread goes something like this:
Alright, so I understand the whole idea that TCP is stream based and not message based - I don\'t care about that.
I\'ve set up a simple client/server system, but for some reason the client won\'t connect via the internet. I\'ve got them communicating on the same machine, using both the localhost address (127.0.0.
I need to establish a tcp connection from my house computer to my office computer. on the office there is a router where several computers are connected to. that router has internet therefore all the
I have a 2 programs that are communicating via sockets on the same computer. Currently 1.6 million bytes is taking about 7 seconds to transfer using TCP/IP.
i have the following code: { send(dstSocket, rcvBuffer, recvMsgSize, 0); sndMsgSize = recv(dstSocket, sndBuffer, RCVBUFSIZE, 0);
I have a server application and client application with the functionality already working. Let me show you how I connect my client application to my server app:
is it possible in any common platform - say, in Windows - to write a servient process that creates a socket, binds it to exactly one local \"address:port\" (fixed), and then:
I need to send a few large files to a computer over the internet. As a result I opened the ports that I plan to use on the router and forward the correspoinding ip addresses. anyways let me show you t