Is it possible for a background process or softkeyboard to create touch events and send them to screen as if the screen was actually touched?
So I fol开发者_C百科lowed Mathew Casperson\'s Making Games on Android Tutorial and got a small game running a few days ago, now I am trying to switch the controls to touchscreen instead of the D-pad.
I have two activities A and B. I would like to have one touch event MotionEvent.ACTION_DOWN caught in A, while still holding down, launch B, then having the release event MotionEvent.ACTION_UP be开发者
ok I\'m playing w/ ontouch events extending a view. what I\'ve done is made a circle on touch.. the cirlce will follow as you move.As you move another circle is made and will sit in the postion decre
I\'m developing an application in which I\'m pasting images, doing drawing and painting on canvas. This app can also Scale up/down the canvas or drag it to different location.
I have a MKMapView in a ViewController and would like to detect users\' gestures when he/she touches the map with these methods:
public class UnitConverterActivity extends Activity implements OnTouchListener { /** Called when the activity is first created. */
I want to add the value of tile positioning 1,0 with tile 1,1 when on touching the tile at 1,0 and 开发者_StackOverflow中文版display the result at tile 1,1. After the addition operation the tile 1,0 s
In our application, we handle the events in a button to record data. So initially when I use setOnLongClickListener() and setOnClickListener() together with the same button, it work fine for us.
I have a custom view with the following OnTouchListener assigned to it in my activity: private OnTouchListener MyOnTouchListener = new OnTouchListener() {