I\'ve read plenty of similar questions and answers on this topic, but still not sure why I get this problem.
I am using BinaryFormatter to serialize a class and its variables by condition. For example: [Serializable]
I have this union: typedef union Message { message_basebase; message_with_parametersparameters; reply_messagereply;
When BinaryFormatter deserializes a stream into objects, it appears to create new objects without calling constructors.
I recently moved to using the binary serializer to send messages with NServiceBus.My messages are all defined as interfaces and are instantiated using
I have an simple custom object called MyObject (a couple of basic properties and a List(of MyObject), so it\'s recursive) that I need to开发者_如何学Go serialize for storage. I\'m not sure if I\'ll se
I\'m using binary serialization (BinaryFormatter) as a temporary mechanism to store state information in a file for a relatively complex (game) object structure; the files are coming out much larger t
I have a data object that is deep-cloned using a binary serialization. This data object supports property changed events, for example, PriceChanged.
I need to avoid serializing an Event class member because when the event is handled by an object that is not marked as Serializable the serialization will fail.