Hello in one of my current projects I want to implement an InputMap. So I have an abstract input //Input.h
I was looking into other questions related to the visitor pattern but couldn\'t understand the implementation of double dispatc开发者_开发问答h in visitor pattern.
Does anyone know a way to have double dispatch handled correctly in C++ without using RTTI and dynamic_cast<> and also a solution, in which the class hierarchy is extensib开发者_如何学Pythonle, tha
I want to be able to accept a Message& object which references either a Message1 or Message2 class.I want to be able to create a MessageWithData<Message1> or MessageWithData<Message2>
I want to create an event dispatch system with a (shallow) hierarchy of Events that can be observed by a (shallow) hierarchy of EventObservers. I figured double-dispatch would allow a wide variety of
I have a 开发者_JAVA百科base class that I made a template because I want to vary the type it takes for several functions, but I want to derive from these templated base classes.I want to store a vecto
I have some logic where I am using std::shared_ptrs to objects in an inheritance hierarchy. At one point I need to handle these objects depending on their real type, so I am using a double dispatch (i
I want to let the compiler build the connections of functions for a physics collision system. I have the test collision function:
I would like to implement the following thing in C++: I would like to have a bunch of child classes of a single class with the ability to call a function that takes a pair of objects of any of these
In the following, I want EventHandler to handle EventA one way, EventB another way, and any other Events (EventC, EventD) yet another way.EventReceiver receives only a reference to an Event and calls