I was wondering how NSCoder would handle an object that was shared and encoded by multiple objects the next time it was decoded. Will it make two copies of the object, or will one object be decoded an
is there a C#/.NET library or otherwise existing code that can read persisted data from Apple\'s se开发者_StackOverflow中文版rialization API, namely NSKeyedArchiver, NSKeyedUnarchiver, NSCoder?
I\'m having an error and I guess I\'m doing something wrong in the following process. Firstly, I have a class Contacts:
I am attempting to use the Keyed Archiver classes for the first time and I\'m failing the last assert in this simple test (OCUnit):
I want to use NSCoder and transfer NSString and UIImage with single NSData over bluetooth you can simply say, \"I want to sent NSData over bluetooth which contains UIImage and NSString\"
I have a class for saveing score: #import \"cocos2d.h\" @interface ScoreData : NSObject<NSCoding> {
I have a list of objects that can sometimes change, and I want to keep a persistent cache on the device whenever the app is closed or move to th开发者_开发问答e background.
I\'m trying to store some custom class/data to a file in my iPhone/iPad app. I have a Class RSHighscoreList
I want do something with these step: Encode a kind of object A with NSKeyedArchiver M and I can get a NSData X.
How do you use NSCoder to encode and decode custom types? For example, how would you use NSCoder with 开发者_如何学编程an instance of \"STATE\" where: