So i\'m trying to get the indices from a list ex: (get-indices \'G (list \'A \'G \'T \'X \'I \'T \'G))
Raised by this question\'s comments (I can see that this is irrelevant), I am now aware that using dictionaries for data that needs to be queried/accessed regularly is not good, speedwise.
Firstly, apologies if this is on the wrong site. Secondly, I vaguely remember from a couple of years ago, when trying to heavily index a SQL Server 2005 db that there was a stored procedure that I co
If you were to write an API that is called from Lua (which is 1-based, e.g. table indices start at 1), would you apply the same rule to your API?
I\'ve be told and read it everywhere (but no one dared to explain why) that when composing an index on multiple columns I should put the most selective column first, for performance reasons.
Looking through documentation for vertex arrays in OpenGL, two of the most common memory types used for indices I found were GLubyt开发者_JS百科e (GL_UNSIGNED_BYTE) and GLshort (GL_SHORT).
Assume you have an array of values that will need to be summed together d = [1,1,1,1,1] and a second array specifying which e开发者_Go百科lements need to be summed together
So here I am looking at this huge oracle 10g table. I looked at its indexes and see that ALL of the columns are under one unique index. Does this provide actually provide any p开发者_如何转开发erforma
Do any of the popular C++ libraries have a class (or classes) that allow the developer to use arrays with arbitrary indices without sacrificing speed ?
I\'m trying to update multiple columns in a MS SQL statement using a sub-query. A search led me to something like: