I am writing a multiplayer game for Android phones. Communication is via Bluetooth. I have managed to send bytes from one phone to the other using the input / output stream. Since I need to be able to
I have some pretty standard code which takes in a serialized object from a stream, which bascially looks like this:
I recently figured out how to use ObjectOutputStream and ObjectInputStream to send objects over a simple Java socket connection between a server and a client. I was wondering if I wanted to transfer a
I have read various blogs about Serialization and the use of serialVersionUID.Most of them mention using it to maintain the state of a serializable class.
I have a problem with the below code. It is not clear how I can initialize the variables of in/out. During the creation of this object the program hangs when in the constructor.It hangs at the line o
I have created a basic Client Server that will send image files in a speci开发者_JAVA百科fied directory over a network. The code worked last week but I came back to it today and it seems that I am onl
I am trying to read in an array from ObjectInputStream in Java.I can find no documentation on how to do this.I assume that it开发者_开发百科 is readObject(), but this doesn\'t seem to work.
I have a Server communicating with multiple clients through a socket connection. In my original program, messages were sent and recieved using a PrintWriter and a BufferedReader. When I checked to see
I have only started learning Java. My task is to create a file server which accepts certain commands like File Get, File Put and File Delete from multiple clients using Threading. I am using a custom
I\'m going crazy, I created a file object, so it can be read with ObjectInputStream, and I placed the assets folder.