I have been trying to decode an image as follows: String dat = jobJect.getString(\"dat\"); client = new DefaultHttpClient();
Is it true that android.graphics.*开发者_运维问答 depends on the native Skia library? If so, is it possible to access the Skia library in my native C/C++ codes?Skia is not offered as a lib/sharedlib i
I draw some stuff on a canvas, over I want to draw a circle in inverted color : canvas.drawCircle(zx, zy, 8f, myPaint);
HI, I am currently studying how Android decode and image file. When I checked the code, it seems like it is calling the SKIA library. But, how do I know what are the image file format supported by an
I would like to have a better understanding of how the components of Android\'s (2D) Canvas drawing pipeline fit together.
I have a function that instantiates an object of \"SkPath\" on stack. After that I call few functions such as \"moveTo\", \"lineTo\", \"cubicTo\" ( which is simply adds new points to inner array insid
I know I can look at the source, but I\'m 开发者_开发问答wondering if there\'s any documentation for the format used by android.graphics.Picture.writeToStream(OutputStream).You could check out SkPictu
My Android app needs to decode large resolution based JPEG images on Android 2.2 phones(and above), currently I am using BitmapFactory.decodeStream API, i.e. SKIA library to decode the stream.
I got skia native crash when return ~SkSpriteBlitter(), below is the tombstone and stack trace. Does anyone get this issue before?
test image here: http://images.plurk.com/tn_4134189_bf54fe8e270ce41240d534b5133884ee.gif I\'ve tried several solutions found on the internet but there is no working solution.