I can\'t seem to get a simple 3d transform to work on a button and the documentation doesn\'t seem to be helping.I started with a View-based application template.I add in the QuartzCore framework and
I\'m trying to simulate the look of CDs in a shelf. Each CD should be visible from an angle very much like books when you look at a book shelf. I use core animation transformations. The problem is tha
Is there any way to have the sublayers of a CATransformLayer automatically scale to fill the bounds of the CATransformLayer when animating? I\'ve already tried setting the autoresizingMask property an
I can not figure out how to use CATransform3DMakeRotation开发者_StackOverflow中文版().Can somebody please tell me how to use it?
I am creating an iPad app and want to update the user with the current size of a view. I used to be doing this by calculating the scale of a CGAffineTransform and multiplying the xScale by the width (
I\'m creating the flip animation library. In two words, I create the CALayer a开发者_StackOverflow社区nd rotate it using CoreAnimation\'s CATransform3DMakeRotation.
I am rotating a wheel which various subviews (UIImageViews and UIButtons) However when I ask it to display each and every centre of every subview, it is giving me the same value everytime.
What\'s the meaning of m34 of the structure CATransform3D, I only know i开发者_StackOverflow中文版t can change the perspective, but what\'s the meaning when the value is -0.001 and 0.001?You can find
How do I calculate the Rotation in Radians around 开发者_如何转开发Z-axis by giving a CATransform3D struct as the input?
In my ipad openGL based application I am drawing a 2D and 3D object and rotating it according to the user\'s finger motion....On pinching the screen user is enable to zoom those objects...But what I w