I have a JOGL opengl problem, I\'m trying to use Vertex Arrays, but whenever I use glArrayElement (Note: glDrawElements doesn\'t work either.), it gives the point 0,0,0. Important code. I\'m assuming
I\'m working on making some moderately simple shapes with vertex arrays, and I\'m making some good headway, but now I want to draw 2 (or more) triangle fan objects.Is there any way to only make one ca
People constantly tell me to use at least Vertex Arrays. But i think its not a good idea since i\'m using glPushMatrix() with glTranslatef/glRotatef to position an object in the 3d world.
I\'m trying to load .obj files that I\'ve formatted into: vertexX vertexY vertexZ normalX normalY normalZ
I\'ve been banging my head on my keyboard for the past couple of weeks over this. What I\'m 开发者_开发知识库trying to do is load an array of floats (GLfloat) and an array of unsigned shorts (GLushort
I\'m no mathematician, but I need to draw a filled in circle. My approach was to use someone else\'s math to get all the points on the circumference of a circle, and turn them into a triangle fan.
When compiling the following C code with ndk-build in Terminal (I\'m running Ubuntu): #include <jni.开发者_Python百科h>
I have a struct called Point (which happens to be a Python Extension) that looks like this: struct Point {
I am generating the vertex arrays on the fly on each render and I want to delete the arrays afterwards. Does glDrawArrays immediately copy the vertex arrays to the server? Hence is it safe to delete t