I\'d like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn\'t really work because my objects are still in the DisplayList. I can\'t figure out the problem so I wou
I have an Object and i want to apply two motion tween .I try to append them to a Timeline but i encounter some issues.When i test it,the most of the times i have to click many times in order to have r
i\'m trying to make my images appear one by one, but they come on screen all together : for (var i=0; i<myImages.length; i++){
I have the following problem. I wanna load 3 pictures to the stage using LoaderMax. Their path is stored in an array (urls), and finally I wanna have all their displayList objects in a new array calle
Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.
how can i remove object from Tweenlite private var planeCards:Plane; protected function animate():void
Well, imagine the scenario where i have 3 objects, hanging from the \"ceiling\", each one by a string (inside a b2World).They are 开发者_运维百科touching each other side by side.
function files_select(e:E开发者_Go百科vent) { for (var k = 0; k < file_ref_list.fileList.length; k++) {
I\'ve looked around the net on this issue, and came up with the following code to fade out the volume on my movieclip:
Its pretty simple what im trying to achieve. I have a MC on Stage, which im trying to tween to different X coordinates.