I have to move some code from viewDidAppear to a new selector to fire after 0.1f seconds. So I have done something like:
I have a problem. I am working on an app which is tab bar based app. In this app, we call [self.view addSubview:newVC.view] when we want to navigate to a new view. newVC is the view controller of th开
I have a tab bar controller, one tab screen contains a web view, loading a request say google.com, when it is loading(ie before the didload delegate method call of webview), if I switch to another tab
I\'m having a weird problem. I have a Tab Bar application, in it I\'m using a Navigation Controller for each of the different tabs and each Navigation Controller has it\'s own View Controller to displ
I yet again have a super weird problem. I get different outputs whether I\'m running the application on the simulator or on the iPhone.
I know that this question sounds similar to this, but I am already aware of the work around. This is more of an analysis question.
I\'ve got a really strange bug in my project. I\'ve got a UIScrollView as my main, big view.Inside of it, I have a UIViewController (not UITableViewController) which has a UITableView instance variabl
In my iOS app I want to run a series of operations in my Root View Controller after it has already appeared on the screen. However, it seems that the iOS app is calling viewDidAppear while the splash
I tried to show activity indicator while heavy UI update. My initial failed attempt was show activity indicator at view1
I have a viewController that requires I load a whole series of images and display them on the screen, but loading those images in viewDidLoad takes a while and there is a delay before the view appears