Ok, so I\'ve been following a tutorial about floats, and making a sprite move at a speed lower than 1 pixel per frame. Pretty easy. Now, I get the following assignment:
Currently I am using UIKit in my app but I decided to make the switch to Cocos2D, right now I am trying to implement gravity but I am having trouble doing so. I have googled this and have not found mu
I am trying to turn off gravity on one of my bodies. I have used the bodyDef.gravityScale = 0.0f but I am having no luck. Here u can look at my code below. Please help.
In actionscript 3.0, I have two objects (a central red star and a orbiting blue planet). I want to use RK4 to plot the orbit. I\'m running the simulation once per frame, and drawing once per frame. I
I want a PhysicsWorld where only some elements are af开发者_如何学编程fected by gravity (as set by the Accelerometer). I\'ve tried setting the mass of some objects to 0, but this doesn\'t work. Is the
In my main class, I have a list of \"Entity\" objects, Entity being a class I have created with all the necessary data I need for a player and/or enemies.
I would like to simulate \"gravity\" for one sprite. I defined a CGPoint which holds the gravity values. And I have tick method.
I am trying to create a layout of 8 image-buttons that fill the screen. I have the following code: <RelativeLayout
How would you simulate the effect of planets of different mass on a ship? I\'m writing a Flash game similar to asteroids that has a small ship navigating through a field of planets. The planets won\'
I am developing an application for Android where I need to remove gravity from accelerometer readings. I have read multiple discussions on this problem, I have also found an algorithm here, but I didn