For those who don\'t know, Tao.opengl, Tao.freeglut are required for the C# console application. Now, for my problem: my tutor asked us to draw 4 rectangles, so I drew them successfully.
I have a program opengl in C# using framework Tao, when i run the code in the platform target to x86, i have not a problem,but when i run the code in the platform target to x32, it stops abruptly and
I heard that newest OpenGL does not have glBegin anymore. In other words things change a lot, and I was wondering which library should I use for OpenGL programming in c#?
I am creating an usercontrol contains a \"Tao.Platform.Windows.SimpleOpenGlControl\". In my control\'s constructor, I have
In this example I\'ve tried as much as I can to simplify the problem in the hope that someone can solve it for me.
Downloaded and installed the Tao framework. But visual studio shows no clue about it. I thought it will 开发者_Python百科find automatically. Does it have anything to do with GAC? Here is a snapshot:
Good afternoon, The problem is that code written on Win7 (C#, VS2010) that displays an OpenGL tile grid displays differently in Mac OS X (C#, MonoDevelop).Each tile is currently rendered separately a
I am using the code from http://www.codeproject.com/KB/cs/OpenGLNavigation2TaoCShar.aspx and trying it to run in Visual Studio C# 2008 Pro Ed installed on Windows 7 64bit
Quick question, I\'ve been reading about some .Net stuff and the way some people t开发者_如何转开发alk implies on me that a .Net library could be used with multiple .Net languages. Maybe it\'s just wi
So FFmpeg is grate lib and there are som开发者_如何转开发e wrappers for it in C#. Tao is one of my choise. But how to use it