I am working around for a while with GameKit. Almost everything works fine. I have a major Problem with the session:peer:didChangeState: Method not beeing called after resuming.
Hi All I am using the following code to identify the available devices on bluetooth. _session = [[GKSession alloc]initWithSessionID:sessionid displayName:sessionid sessionMode:GKSessionModePeer];
Can we force GKSession connection only through Bluetooth?..I know its is possible through GKPeerPickerController , but i am not interested in GKPeerPickerController interface..I need to connect my app
This issue is baffling to me. I am using GKSession over WiFi in a host-client spoke configuration for my app. But for some reason, whenever the router rotates its security keys, the devices all get d
I can reliably crash the simulator with this when releasing the GKSession after calling displayNameForP开发者_StackOverflow中文版eer for another peer (not self), and I\'m not sure if it\'s something I
How to stop the following code when GKSession starts search? BTM: posting notification BluetoothAvailabilityChangedNotification
I have created an GKSession and as its object is created, it starts search for availability of devices, as
I know that the system can close Bonjour sockets while the application is suspended. But ,开发者_JAVA百科will the system allow me while my application is in the background to only discover other devic
-(void) TimerMethod { [session disconnectFromAllPeers]; timer = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(myMethod) userInfo:nil repeats:YES];
I have a typical GKSessionModeServer/GKSessionModeClient setup. When the server denies a client connection attempt with denyConnectionFromPeer:, the client\'s session:connectionWithPeerFailed: method