I wrote and tested some code in a Windows XP (Qt 4.7.2) using Visual Studio 2010 and then I tried on another machine with Windows 7 installed.
I am running qt 4.7 on Mac OS X and t开发者_如何学运维he coordinates are being drawn wrong for glwidget. I\'ve tried it on a Fedora box and it works fine. Does anyone know if there\'s a bug in glwidge
I was trying to compile a Qt and OpenGL program under Code::Blocks in Ubuntu 10.04. I get the \'undefined reference to \'vtable for GLWidget\'
I am new to OpenGL and Qt, and I am learning both simultaneously(3 days already:). I couple of years ago I did s开发者_运维百科ome exmerimenting with DirectX and I clearly remember that it was possibl
I\'m deve开发者_Python百科loping a cross-platform application and am not very familiar with the Mac platform. I use Qt for the GUI. I use a QGLWidget to make sure the drawing (with QPainter) is done i
I have an app that is a single QGlwidget with a right-click QMenu created when needed. The data is drawn in an overridden paintEvent()
Greetings all, Does simply subclassing QGLWidget and reimplementing paintEvent() make use of OpenGL and hardware acceleration?
I\'m starting off QT 4.6\'s example \"OpenGL - 2D painting\" It uses a subclass of QGLWidget, and makes painting operations with the class QP开发者_开发百科ainter.
I am trying to display HUD over my 3D game. For starters, I am just trying to display \"Hello World\", but I haven\'t had any success yet! The scene freezes / flickers once I am done.
I\'m new here, and have a question about opengl in Qt4, which I\'ve been learning over the last few months.