I\'m working on an iPhone game using box2D and I need to impl开发者_高级运维ement horizontal scrolling... I was able to scroll the background textures and all... But, the problem is that, I\'m not abl
I\'ve been trying to get my box2d game to work in retina mode, and I\'m running into a lot of irritating issues when running in higher-resolution mode.
Hi guys I Am developing the application in cocoas2d using the box 2d frame work but unfortunat开发者_如何学编程ely
I\'m using _world->step(dt,5,5) to detect the collision system. So col开发者_运维技巧lision is actually getting handled by box2d classes. Now I want to show score on balls collision depending on to wh
I\'m working on an iPhone game, and the ground is a long, repeating rectangular sprite object that extends about 30 pixels above the bottom of the screen. I\'m trying to align my ground edge shape 30
I am new to objective-c. I am currently working on a game using cocos2d and box2d. Let me describe my game in details:
I have two CGPoints A and B. Distance between A and B can be found with ccpDistance(A,B). With this information, I need to find programmatically CGPoint(x,y) of X by adding small distance into dista
I have just started working with cocos2d and box2d for iOS SDK, and have a few problems. I got the templates working, and got the test app (the one where you click the screen and a box with a random l
I\'m experimenting with box2d. I seem to have a problem people describe as sticky walls I have a ball and a paddle
I have a body (player) in my box2d world. Whenever I try to set its x velo开发者_运维问答city (every 2 seconds or whatever) and it is falling due to gravity, it jitters up and down.