UDK uses .NET. So maybe it is possible somehow to use开发者_StackOverflow中文版 .NET from UnrealScript?
This is a pretty niche question, so I am not expecting a huge response... Basically, I am learning how to use the UDK by following some tutor开发者_C百科ials, namely this one:
I am having trouble getting a pawn class to compile. The error is Type开发者_JS百科 mismatch in \'If\' in the line:
I have a sound cue that I want played whenever the player does a specific action. I\'ve got it playing fine and everything but I want to make the resource that is used come from a configuration file i
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I\'m trying to validate multiple forms in one single page with the jQuery validation plugin but it validates only the first form in the page.
I\'m porting a UT3 game to UDK. It uses a large code library and I\'m getting this compiler error: C:\\UDK\\UDK-2010-03\\Development\\Src\\FixIt\\Class开发者_开发技巧es\\ZController_FireWeapon.uc(1
I开发者_开发问答\'m porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me:
Upon compiling, I am getting the following error: C:\\UDK\\UDK-2010-03\\Development\\Src\\FixIt\\Classes\\ZInteraction.uc(41) : Error, Unrecognized member \'OpenMenu\' in class \'GameUISceneClient\'
I\'m porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler: 开发者_运维知识库