I have a loop that gets pixelcolors from an image and try to see if they are the same as the Color I passed into the method as parameter.
I\'m trying to get a small section of image on the screen and开发者_Go百科 read any pixel to compare the other pixels.The code to get screen image is:
So here\'s the line of code triggering the error: win32gui.GetPixel(win32gui.GetDC(self._hwndGame), x, y开发者_开发技巧)
I am trying to use GetPixel and SetPixel to copy the contents of one picture to another (I know there are other methods to do so, but there are reasons I want to try this ;D)
First off the code: for (int i = 0; i < 25; i++) { robot.delay(1000);// wait 1 second Color pixel_4 = robot.getPixelColor(x-15, 30);
Project OverView : Theres two images. Click the top image (in my app i use a cat pic) and it will set the bottom image background to the color of the pixel on the location you clicked at.
I am using setPixel and getPixel functions but they are using matrices which is开发者_开发问答 naturally rectangle.I am trying to copy pixels shaped like circle !
I\'m using GetPixel to get the colour of each pixel of an image. The images contain different plain-coloured irregular sh开发者_高级运维apes, and I\'d like to find the point (or pixel) where the maxim
I\'m looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3.Currently I use a loop with readByte32().This takes about a second to process which is unaccepta
How to create Bitmap object from a Graphics object ? I would like to read pixels from my Graphics object. for example, like, System.Drawing.BitMap.GetPixel().