I have been doing some experimenting with iOS drawing. To do a practical exercise I wrote a BarChart component. The following is the class diagram (well, I wasnt allowed to upload images) so let me wr
Using core animation layers, I\'ve been trying to implement the following feature. Within a containing superlayer, there are two anchor layers, and another layer that connects the two.The following im
I\'ve been playing around with drawing a path using a CAShapeLayer as outlined in this great article, http://oleb.net/blog/2010/12/animating-drawing-of-cgpath-with-cashapelayer, but I\'m wondering if
I am building a fairly simple game on my app. the app UI is based a lot core animation so does the开发者_StackOverflow中文版 game.
I have a CAShapeLayer and it has to do a simpl开发者_开发百科e task of moving on the screen, guided by the user\'s finger.
I have a CAShapeLayer that takes his shape fr开发者_高级运维om path. This creates a layer object which can be manipulated, like move and rotate.
I am creating a vector based drawing app, and being truly vector based I need to have a \"limitless\" canvas. So I have created the following structure:
I am looking for a more convenient way of drawing a path than by drawing it programmatically. Is there any way of drawing a path in Photoshop (or Illustrator) and getting that path to the iPhone to us
I\'m trying to draw a semi-transparent shape over an image. I\'ve got a UIView which has it\'s layer\'s contents set to the image, with a CAShapeLayer sub-layer who\'s path is set to the shape. There
I have a custom view with a layerClass override like: + (Class) layerClass { return [CAShapeLayer class];