I\'m wonderring if anyone can help me with making sure my... uhhh ... Z-index (bad pun, you\'ll see why in a moment) is in the wrong order.I\'ve been doing this for a few hours straight now and my eye
I am currently working on a school project in which I need to develop an Isometric game. Unfortunately since my teachers don\'t know anything at all about game-development (already focusing on switchi
(development platform : Flex 4) Context: Grid size : 64 x 64 cells View : 760 x 600 px 2 zoom levels are available:
Above are four images of a character walk开发者_JAVA技巧ing along the ground from the bottom right towards the upper left. You can see that the drawing order isn\'t correct in the third panel.
Am designing a piping software, right now it works on 2D. I implemented a very simple frame with wx.paintDC() it basically goes like this:
I\'m trying to do Isometric 3D in CSS, here is what I have right now : http://jsfiddle.net/AagGZ/1/ (webkit only for testing)
Consider that we are given an isometric grid (consider something like Diablo) of tiles. We have some measures for the grid, like grid height, grid width and tile height/width. Consider this image:
I\'m writing an isometric tile game.Each tile is twice as wide as it is tall (w:h = 2:1).A开发者_运维百科ll tiles in a map are the same size and their width and heights are known (TileWidth and TileHe
I\'ve been working on drawing an isometric map with C# / XNA Game Studio, and while I\'ve gotten pretty far it doesn\'t look quite right and I was wondering if anybody can help.
I\'m currently working on a XNA game prototype. I\'m trying to achieve a isometric view of the game world (or is it oth开发者_运维知识库ographic?? I\'m not sure which is the right term for this projec