I have a cooperative PC game, 开发者_如何学Pythonbut the second player need Xbox joystick to play. Well i don\'t have Xbox Controller i have some other 10 buck piece of shit joystick and the game don\
I\'m using the SneakyInput Joystick to move my sprite, and TMX maps for my game. I added开发者_运维技巧 auto-camera-movement to my app, so the hero sprite is always visible. When I go through my map,
I have a scene called Level1, which takes the hero and the enemyfrom a layer called GameLayer. I heard that an efficient way of doing this is using tags and retrieving it using getChildByTag. I tried
So what I\'m trying to make is a little space game, You control the ship with a graphic on-screen joystick using touch and drag. I have gotten this to work fine. The problem arises once I started to t
I\'ve been looking into input handling for an OpenGL application.I want to handle at least two joysticks, keyboard, and mouse.Outsourcing this to python scripting would be a big bonus, but not require
I realize that natively Flash not been able to support joystick / gamepad input in the past and that it can be done using third party software that must be ran separately.However, with the new Molehil
I have a working joystick in my cocos2d app but I cannot figure out how to make the \'player\' shoot bullets out of it in the direction the开发者_如何学JAVA joystick is pointing. I have the player mov
I want to try add a simple slider (something like throtle on joysticks) to my computer. The hardw开发者_运维百科are part shouldn\'t be a problem as I can almost do anything about it. It only comes do
I have been looking al开发者_如何学Cl over for help on how to make a CCSprite move and rotate with the movement of a virtual joystick. I have tried examples and sample code, but, none have worked for
I have a joystick class written in python with gobject, it works great except for one minor problem. Button bounce when I run the code below, it picks up all the button presses multiple times. How can