I\'m getting some undefined references when building my project. Here\'s the build log: **** Build of configuration Debug for project test ****
I am currently using glew to detect some GPU features of the bound openGL context. Imagine a texture class where I want to use the openGL 3.0 enums if available and fallback to extensions if opengl
I have a solution for a previous c++ project provided to me. When I open the solution in visual studio and try to build, I get the error:
I\'m not new to C++ nor OpenGL however I am new to using VBOs. Until now I\'ve been lazy and just used display lists for mostly everything.
So I\'m trying to learn to write shaders and incorporate them into my OpenGL program (I use SFML 1.6 to create a valid OpenGL environment rather than mucking around with GLUT; my IDE is Codeblocks; my
I\'ve been trying to link glew to my c++ CodeLite project on Windows with little success. First I used MinGW to compile the glew source into libglew32.a and glew32.dll. These are inside C:/glew-1.6.0/
I have this simple code: #in开发者_Go百科clude <stdio.h> #include <stdlib.h> #include <GL/glew.h>
I\'m just learning OpenGl and trying to implement a simple test of how the Primitive Restart Index works. No matter what I try, g++ gives me the error \"undefined reference to `__glewPrimitiveRestartI
I\'m attempting to use OpenGL with Qt (relatively new to both of them), but whenever the program encounters a glut function like gluSolidCube or similar, it simply exits. I\'m sure I\'m missing someth
I am following along with tutorials on the site, http://openglbook.com/, and I have run into a problem I cannot solve. In the second tutorial, they begin using shaders. After entering in their code, I