Does anyone have a set of cellular automat开发者_如何学编程a rules for a brainfuck interpreter?I assume it would it be similar to implementations of a universal turing machine.Those exist on wolfram s
I am trying to built some rules about cellular automata. In every cell I开发者_JAVA技巧 don\'t have one element (predator/prey) I have a number of population. To achieve movement between my population
In the book Modelling Cellular automata Simulations with mathematica , the author is using the following code to simulate cellular automata in a two dimensional lattice,
This is an ambitious question from a Wolfram Science Conference: Is there such a thing as a net开发者_开发知识库work analog of a recursive function? Maybe a kind of iterative \"map-reduce\" pattern? I
This is not actually a programming questio开发者_运维百科n, but one the programming community can help me with.
Does anybody know how to implement cellular automata in开发者_如何学运维 Java or C#?I have write a Pseudo-Code implementation that you can use to write a .NET implementation:
I\'m trying to re-create a \'falling sand\' simulation, similar to those various web toys that are out there doing the same thing - and I\'m failing pretty hard. I\'m not really sure where to begin. I
I need some quick advice. I would like to simulate a cellular automata (from A Simple, Efficient Method
I\'ve been implementing this little game idea, which is (somehow?) similar to Conway\'s Game of Life:
This is a screenshot of the applet LogiCell 1.0, link to which I found here. As the bottom left corner shows, this is doing sum 0+1 an开发者_如何学运维d the result is 01b (bottom right hand side).