I am playing 9 loops simultaneously using Open开发者_开发百科AL on iOS.In order for the loops to be 100% synchronized they are started playing on different threads.Any pointers/tutorials on using Open
Both has bindings for C, both can play various formats. Which one is more superior? in terms of simplicity, performance, overhead and开发者_JS百科 memory footprint.
I have recently spotted that it is possible in iOSto use OpenAL to pitch shift. I am looking at Hollance\'s sound bank player. it takes in 15 or so piano notes spattered through the range, and plays
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So we have something like: //... // Get list of available Capture Devices const ALchar *pDeviceList = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
I can create a basic MIDI file from scratch verified using TiMidity++, and I know enough OpenAL to play a streamed source from a file.
I\'ve noticed that if my audio files are in caf 11250Hz mono they perform worse than 44.1Khz mono. Tracing it with profiler I can see that for the low sample rate files one of the longest traces ends
So in general my code is super simple - I am triing to write Microphone Echo programm and this is its start (as it seems to me - I am wary new to OpenAL)
I h开发者_如何学Cave such code for doing echo of microphone with openAL on windows. I want to create some CapturedAudioData file to write all audio data captured during the loop. So its going to be
What should i do? I have some 512x512 png. I compressed them to PVR (which results terrible quality), and I\'m preparing to compress the PNGs with pngcrush tool.开发者_如何转开发 The PVRs have about 2