I\'m looking for a way to time the input it takes for someone to speak a block of text on a webpage only using HTML5.
I really don\'t see why the following code seems to work in every browser except IE9: var audio = $(\"audio.laser\").get(0);
Ok, this is a weird one. Consider the following: <audio id=\"background_audio\" autoplay=\"autoplay\">
Following code does not have any effect (audio continues to play in the same manner before pressing the PlayFast button iPad. It works beautifully on Safari on windows box
I know, I know. It sounds horrific, but it\'s what the client wants, and they\'re very set on the idea. It\'s now come to me to figure out the best way make it happen. Flash would be ideal but the cli
I want to know is there any play to play s开发者_开发技巧ame wmv or mp3 from javascript, that will work for all the browsers?
I want to understand how to implement HTML5 <audio> fallback using Javascript... i.e. I have a div on my page, to which , I dynamically append <embed> tag when \"Play audio\" link is clic
I have a custom multi-media player written in silverlig开发者_JAVA技巧ht which displays both images and video. As you can guess, lot of people do not have silverlight and want us to use a better tech.
For some rea开发者_如何学编程son, in the following code, evt.target.result is empty. Why is that?
I\'ve been getting very angry at this HTML5 and audio stuff with JavaScript. It worked fine when it was already in HTML but since I moved it to JavaScript its just not working. I do not wish to use jQ