infoLabel=[[UILabel alloc]initWithFrame:CGRectMake(90,150, 200, 30)]; [infoLabel setText:@\"Drag 14 more Flavors\"];
I can set UIColor objects as keys in an NSMuta开发者_JAVA百科bleDictionary all day long and everything is fine and happy...
I have a large line to draw that the colour changes along the line. Now and again I get EXC_BAD_ACCESS on the 4th line of the code there.
I have a1.png image.开发者_StackOverflow中文版 I want to apply a color effect on that image. By \"apply a colour\" I mean a foreground color with alpha < 1.
I tried 2 different methods of creating a background image for a view controller. I have researched this before and came to the conclusion that for good memory practice you should use this method:
I\'ve got some internal codes for colors in my application, so I created a function that, given a color, returns the code. I\'m having problems as it just doesn\'t work and return always \"01\" for ev
I have an RGB hex code like #ffffff as NSString and want开发者_如何转开发 to convert that into an UIColor. Is there a simple way to do that?In some code of mine, I use 2 different functions:
I heard that NSAttributedString is added in iPhone but when I use the key NSForegroundColorAttributeName for setting the color i get an error saying \"NSFore开发者_JS百科groundColorAttributeName undec
I\'m working up a graphics effect for an iPhone app that simulates a low-res plasma effect from old demoscene days. I\'ve got 600 squares on screen that are updating as fast as possible. Since I am us
I have to token the string and get a RGB values to make a UICOlor, below is the code, NSString* text = @\"1.0,1.0,1.0\";