UIColor in SetStrokeColorWithColor triggers EXC_BAD_ACCESS - memory issue?
I have a large line to draw that the colour changes along the line.
Now and again I get EXC_BAD_ACCESS on the 4th line of the code there.
I suspect that it is something to do with the autoreleasing of the *tempColor but cannot work out how to get this to work effeiciently and not to crash.
Any ideas? This crashes on say 1 in 50 runs of this code.
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, lastx, lasty);
CGContextAddLineToPoint(ctx, point.x, point.y);
UIColor *tempColor = [self colorForHex:[[heightLocal objectAtIndex:idx] doubleValue]];
CGContextSetStrokeColorWithColor(ctx,tempColor.CGColor);
CGContextStrokePath(ctx);
lastx = point.x;
lasty = point.y;
EDIT:
J开发者_如何学JAVAust had a quick play after that suggestion and possibly think it is because heightLocal is not initialized?
I cahnged it to the code here...
if(idx > [heightLocal count]){
heightVar = 0;
NSLog(@"Made it here");
}else {
heightVar = [[heightLocal objectAtIndex:idx] doubleValue];
}
UIColor *tempColor = [self colorForHex:heightVar];
and it gets the same error on the first line. The if!
heightLocal is initialized using...
NSArray *heightLocal = routeGrabInstance.pointHeights;
I would say that the array you get with:
routeGrabInstance.pointHeights;
Is not being retained properly. If it's like many classes it could be returned as autorelease.
Try a :
[heightLocal retain]
after your
NSArray *heightLocal = routeGrabInstance.pointHeights;
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