I have implemented a small scene graph to be rendered by OpenGL, all the objects derive from a common Node class and during OpenGL frame rendering I just call the visit method of the root node and it
I am looking for a way to implement some basic scene management in OpenGL ES 2.0 where there\'s no fixed function pipeline.
I am working on an Android opengl lib and have hit a small issue. I know it is something easy to fix but I am having a lot of trouble tracking it down. In a nut shell, I am working on a 3d scene graph
I\'ve started reading into the material on Wikipedia, but I still feel like I don\'t really understand how a scene graph works and how it can provide benefits for a game.
Is there a tool for visualizing a given java3d app\'s scenegraph? Just like t开发者_StackOverflow社区here is tools for auto generating UML diagrams.
I\'m looking for a 2D scene g开发者_如何学JAVAraph library for building GUI applications. It should be fast, using Java2D and be compatible with Swing (embeddable in a Swing app and also display Swing
I have a tree of objects that represent a 3D-model (a scene graph). The tree nodes are of different types (implemented as derived classes from a common base class). For example, there is a node repres
I was wondering if there is any 3D scene 开发者_如何学Pythongraph toolkit available or at least in development for Android? I could not find anything, assuming that all existing solutions for Java won
I am quite new to Open Inventor(Coin3D) and have the following problem: I have a SoSelection holding a root node(also SoSeparator). And the
I\'m starting to design my object graph for an OpenGL ES 1.1 app on Andr开发者_开发知识库oid.