New to OpenGL, trying to imp开发者_运维百科lement a sphere with shading and lighting.I am aware that there is a sphere function I could call on, but trying to create my own.However, while I can get li
I am trying to detect hands, and my algorithm works perfectly during day, but during the night it completely fails- it shows no signs of working at all.
I am trying to make a very simple MFC OpenGL tutorial. There is a sphere. And the spere is the source of light(like sun). And there is two triangle. According to movement of the spere, I want to have
2 questions 1: Q light software... I have a Showtec Showmaster 24 which is a DMX controller with 24 channels. I have plugged it\'s MIDI input into my PC using a USB/MIDI cable. QLC picks up the MIDI
I am trying to Develop a Light Sensor App for my LG P990 to detect a Laser (don\'t ask why). The Code looks like this:
I Just started write a phong shader vert: varying vec3 normal, eyeVec; #define MAX_LIGHTS 8 #define NUM_LIGHTS 3
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I heard that I should use normals instead of colors, because colors are deprecated. (Is that true?) Normals have something to do with the开发者_JAVA技巧 reflection of light, but I can\'t find a clear
Is there any way to turn on/off Num, Caps and Scroll Lock lights? It\'s just for fun and my idea is to do something like disc开发者_运维知识库o.Try
I\'m having a little problem with the vertex normal. The result seems a little strange. First a look at the images: