New to OpenGL, trying to imp开发者_运维百科lement a sphere with shading and lighting.I am aware that there is a sphere function I could call on, but trying to create my own.However, while I can get li
I am trying to detect hands, and my algorithm works perfectly during day, but during the night it completely fails- it shows no signs of working at all.
I am trying to make a very simple MFC OpenGL tutorial. There is a sphere. And the spere is the source of light(like sun). And there is two triangle. According to movement of the spere, I want to have
2 questions 1: Q light software... I have a Showtec Showmaster 24 which is a DMX controller with 24 channels. I have plugged it\'s MIDI input into my PC using a USB/MIDI cable. QLC picks up the MIDI
I am trying to Develop a Light Sensor App for my LG P990 to detect a Laser (don\'t ask why). The Code looks like this:
I\'ve made an usb hid device (pic18f2550 and DS1820 ). I\'m using Visual Studio 2010, C# , .NET 4.0 Framework, the latest version of MVVM light toolkit and an usb HID driver from Florian Leitner (fac
So I have a 开发者_如何学运维3D object that I\'m drawing with the following light: GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 0.9};/* White light. */
I\'m having some trouble achieving my desired effect in an OpenGL ES app I\'m working on. I can use OpenGL ES 1.1 or 2.0. What I\'m trying to achieve is the following...
I Just started write a phong shader vert: varying vec3 normal, eyeVec; #define MAX_LIGHTS 8 #define NUM_LIGHTS 3
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