According to the book开发者_开发问答: The essence of the Factory Pattern is to \"Define an interface for
I feel that I should start using the factory method design pattern on some of my code. Here is what I am doing;
I have a problem that seems really strange to me. I have the following setup: An interface: package com.example;
I know there are many posts out there about the differences between these two patterns, but there are a few things that I cannot find.
class A implements IC class B implements IC class Factory has a method GetObject(int x); x=0 for A, x=1 for B.
There\'s this one thing in C++ which has been making me feel uncomfortable for quite a long time, because I honestly don\'t know how to do it, even though it sounds simple:
What exactly is the factory method? How can it be impleme开发者_如何学运维nted with dll?The basic idea with a factory is that a function returns a heap-allocated object derived from a known base class
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Note: Questions are at the end of the post. I have read the other stackoverflow threads regarding Abstract Factory vs Factory Method. I understand the intent of each pattern. However, I am not clear
I would like to create an abstract class which will create concrete instances depending on initialization parameter. Example: