I\'ve created a custom camera view for Android. I have overlayed the camera preview with a semi transparent LinearLayout with a TextView and Button. Now I need to punch a \'hole\' in the middle of the
I created an开发者_如何学Go Activity with Augmented Reality functionality. Part of that is to have phone camera display in the background (which is SurfaceView in Activity layout).
I am developing a fairly process hungry application which I need to take an image and save it every time a button is pressed. On pressing the button I trigger the setOneShotPreviewCallback() method of
I want to turn onfront flash light (not with camera preview) programmatically in Android. I googled for it but the help i found referred me to this page
I have an application that uses the Camera API to capture images.The implementation is contained within a CameraActivity class that is modeled after a number of examples that I have seen within this s
I know I have a basic question, but I can\'t think how I can draw a cube while the camera is open. I can seperately open the camera or draw a cube in the scene with a background by using GLSurfaceView
I\'m stuck in this problem. I have a camera view and an opengl object (cube). I want to see the 3D object while the camera is open. However, when I add two views (opengl开发者_如何学Pythonview and ca
I am working on some image processing and I am in need for the raw image data. But unfortunately this according to the documentation is optional and depends on the vendor.
How t开发者_Python百科o convert Bitmap returned by BitmapFactory.decodeFile() to YUV format (simillar to what camera\'s onPreviewFrame() returns in byte array)?Here is some code that actually works:
I have a surface view displaying a camera preview which looks good in landscape mode, but when I rotate my phone to portrait the surface view rotates and the camera preview is on its side which looks