How to properly lock/unlock camera when drawing on SurfaceView?
I created an开发者_如何学Go Activity with Augmented Reality functionality. Part of that is to have phone camera display in the background (which is SurfaceView in Activity layout).
in activity onCreate() method I do:
surfaceHolder = surfaceView.getHolder();
surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
surfaceHolder.addCallback(this);
My callbacks are:
@Override
public void surfaceCreated(SurfaceHolder holder) {
try {
camera = Camera.open();
camera.setDisplayOrientation(90);
camera.setPreviewDisplay(holder);
} catch (Exception e) {
// e.printStackTrace();
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
camera.startPreview();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
camera.stopPreview();
camera.release();
}
Right now when I close my application (while leaving it in the background) Camera app is not working because Camera is still locked inside my app.
How should I implement activity onResume() onPause() methods in order to lock/unlock camera?
Also leaving camera locked in the app takes up about 5% of CPU on Galaxy S and after I come back to my app - it crashes in surfaceChanged() when trying to camera.startPreview();
Help!
Just add something like this to surfaceCreated callback:
if (camera != null) {
camera.release();
}
camera = Camera.open();
camera.setDisplayOrientation(90);
try {
camera.setPreviewDisplay(holder);
} catch (Exception e) {
}
And then inside onPause() add release and call to callback:
camera.release();
surfaceCreated(surfaceHolder);
Now it works like a charm! Cheers!
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