Folks, here\'s a thorny problem for you! A part of the TickZoom system must collect instances of every type of object into a Dictionary<> type.
Why do this: // If parameter cannot be cast to Point return false. TwoDPoint p = obj as TwoDPoint; if ((System.Object)p == null)
i want to check the combobox.selecteditem.tostring() on combobox select in a given xml with several nodes, where each one has an attribute called \"name\"
The contract of equals with regards to null, is as follows: For any non-null reference value x, x.equals(null) shoul开发者_运维知识库d return false.
Try the following in the Immediate window: object a1 = \"a\"; object a2 = \"a\"; a1==a2 // outputs false
We find a lot of concrete subclasses under Collection. Whil开发者_开发百科e trying to add an element in a concrete collection, this collection will use a method to determine if it can accept to store
Reading some piece of code and I keep seeing this : public override bool Equals (object obj) { if (obj == null || this.GetType ().Equals (obj.GetType())) return false;
I have the following situation: I need to sort trees based by height, so I made the Tree\'s comparable using the height attribute. However, I was also told to overwrite the equals and hashCode methods
From MSDN documentation, it seems as both GetHashCode() and Equals() haven\'t been overriden in Bitmap. Neither have them been overriden in Image. So both classes are using the Object\'s version of th
I want my Food class to be able to test whenever it is equal to another instance of Food. I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatabl