I have some code that will not run if I don\'t have a breakpoint. My speculation i开发者_StackOverflows that the code gets executed too quickly, and the time between me allowing a breakpoint to contin
Let\'s say I have one thread running (I\'m creating many instances of this thread), and inside that I instantiate a JForm. While being inside that JForm, I call another JForm. Think of it as a multipl
I have an image(\"ball.gif\") that moves horizontally, the problem is how could I make the ball bounce when it reach the end of the size of the panel? I know this is not really difficult but I\'m just
I am working with threads, and decided to use the most modern API (java.util.concurrent package). Here\'s what I want to do (pseudocode):
I have the following:- public class resApp extends MapActivity implements Runnable { public void run() {
I am trying to implement a queue of runnables to be executed one after another(meaning the next in the queue will execute after the other has completed) during an asynchronous task.I wrote a Manager t
The setup: I am in the process of changing the way a program works under the hood. In the current version works like this:
I have always thought that synchronizing the run method in a java class which implements Runnable is redundant. I am trying to figure out why people do this:
Hej, I know how to pass parameters to a Runnable. But when my Thread has run, how to get the result of the process?
I having some problem with changing the resource of an imageview when i click an item. I know that any graphical updates should be done in the UI thread and I have tried two ways without success: