I can\'t seem to get text positioned in the same places on screens of different resolution. The problem is the text is floating, it\'s not part of any layout type of control.
Windows::Forms::TextRenderer::DrawText(gT, numTo100, sfo, Rectangle(2, 2, 12, 12), SystemColors::ControlText);
I\'m having issues dividing my String object over 2 Rect shapes. Firstly i have no idea how to set canvas.drawtext to a specified region.
I have a Canvas that i draw text on. (this is quite advanced i think hope you can follow me) See attached image below.
I am rendering some italic text using ID3DXFont::DrawText. Although i specify DT_NOCLIP and the rectangle is big enough, usually, but not only, last character of the text isn\'t show completely, but i
Is there a significant difference between calling drawText once on an entire string vs. calling drawText for ea开发者_运维技巧ch character (or word) in the string?For fun, I put a test together for th
In versions of android prior to 3.0, I had no problems implementing RTL support by drawing out text manually (and reversing it myself). The problem is that on Android 3.0 it appears that the drawText
I\'m attempting to render the following text using the ExtTextOut function with the Courier New font:
I need to draw some text in a table cell with 开发者_开发知识库fixed width (in pixels) and fixed number of text lines. If the text is clipped by cell rectangle, it must end with ellipsis. The problem
I\'m trying to find a way to use the Gdiplus::Graphics.DrawString method to create a bitmap having white text on a black background.