I attended a seminar a few months ago and the speaker made the statement that the general cost of a boxing or unboxing operation has been reduced since .NET 1.1.I\'ve looked through my (poor) notes an
I have made a conversion method for handling the database values returned by procs. It looks like this:
I\'m working with an interface that takes type Object as its input.This is unfortunate for me as I have primitive data that I sometimes need to pass in through the interface.This of course forces me t
To put it in code - which has better performance (if there is a difference at all)? Given this: public class Customer
What i\'m trying to achieve here is a straight value comparison of boxed primitive types. ((object)12).Equals((object)12); // Type match will result in a value comparison,
Background: I\'m developing for the xbox and am at the optomising stage. I need to cut down on object allocations. One place to start is finding out where (un)boxing occurs.
Are 2 and 3 boxing/unboxing examples? 1) The documentation example: int i = 123; object iBoxed = i; i = (int) iBoxed;
We are currently doing some iterations and other operations using x++; where x is an Integer and not an int.
I have been reading a book and encountered a statement, that generics allow the programmer to avoid need of boxing and unboxing when using e.g. Stack.
Does boxing/unboxing occur when a method accepts an out/re开发者_开发问答f parameter of a ValueType?For ref Keyword Its already mentioned on MSDN that :