I\'ve loaded a wavefront model file (.OBJ and .MTL) and stored the vertices/indices in a VBO for rendering. Now I only populate the VBO once when the model is loaded. My question is... What is the bes
I just finished implementing VBO\'s in my 3D app and saw a roughly 5-10x speed increase in rendering. What used to render at 1-2 frames per second now renders at 10-11 frames per second.
I\'ve implemented a wavefront (OBJ) file loader for my OpenGL app which provides me face, texture and vertex information. However, to use lighting I obviously need normal information. I know the corre
Im trying to make a Java screensaver of a 3D rotating Lorenz Attractor Im using java and jogl (OPENGL) to render the graphics...
I\'ve been learning OpenGL the past few weeks and after reading the Swiftless tuts and part of Nehe\'s tuts, along side with other articles concerning normals, scene graphs, bla bla, i\'ve decided to
I\'m trying to convert a program using draw lists, which are deprecated in OpenGL 3.0+, to use either vertex arrays or VBOs, but I\'m not f开发者_运维知识库inding any examples of how to do the convers
using opengl 3.3, radeon 3870HD, c++.. I got qu开发者_Go百科estion about interleaved arrays of data. I got in my application structure in vector, which is send as data to buffer object. Something lik
I want to implement a timeseries viewer that allows a user to zoom and smoothly pan. I\'ve done some immediate mode opengl before, but that\'s now deprecated in favor of VBOs.All the examples of VBOs
I have different models that I want to render in OpenGL. Every model has different vertices and indices.
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