Is it possible to place a set of Vertices into a VBO, but take the Index and Texture coor开发者_C百科d. Arrays from regular memory? If yes, which syntax to use?Yes, it is possible to do this. But you
How do you apply textures to a vertex buffer object in Android? ANSWER: The code works fine, except it is missing a call to
I am trying to go from displaying my GL_QUADS with glBegin() to displaying them with a VBO. Unfortunately after my change the program does not display the QUADS anymore. All I see is a black screen. T
I\'ve made some rendering with out using VBO. Now i want to add VBO for more complex rendering. I\'m just creating a VBO now, keeping the old rendering as it was and i render nothing with VBO now. Her
What is preferrable, from an effiency point of view (or another point of view if it\'s important) ? Situation
I want to have a mesh that can be animated. I\'m loading mesh from a file, including key frames. I want to put all the frames into VBO and compose two of them on the GPU in a vertex shader. So i want
I\'m trying to use OpenGL VBO\'s, but the functions associated with their use, glGenBuffersARB() for instance, are all undefined.Immediate mode functions are fine of course, it\'s only these.
I´m trying to make a dynamic point cloud visualizer. The points are updated every frame with Kinect Sensor. To grab the frames I´m using OpenCV and GLUT to display.
Or would 开发者_如何学JAVAit be better to batch immediate mode calls?Ditching immediate mode is always a good idea, but this doesn\'t mean you have to go through the full stretch of Vertex Buffer Obje
I\'m writing a WebGL application that algorithmically generates geometry. The geometry will consist of between 4-150 objects, each consisting of somewhere between 16 and 2048 points, drawn as a TRIANG