i\'m trying to run FMOD in WAVWRITER_NRT mode. I was modifying the example bundled with FMOD, but I always get an error on FMOD_System_Init. It says that the file cannot be found.
i\'m开发者_StackOverflow中文版 new to fmod, and I\'m trying to use it for a simple application.
EDIT: Well...that\'s very interesting.I made settings into a pointer and passed that.Worked beautifully.So, this is solved.I\'ll leave it open for anyone curious to the answer.
I\'m trying to get my audio track to play using FMOD but I keep getting an unhandled exception and then it says there\'s no source code available, and shows me disassembly code.
I\'m trying to get FMOD working but I just can\'t get the main() to call it int main() { cout << "Us开发者_运维技巧ing FMOD \\n";
I started using FMOD library, because I need to play sounds without gaps in C# application (both one sound in a loop and many sounds in a sequence). Can anyone show me the correct way to do it? I trie
Been messing around with FMOD for C# game development and I\'ve hit a snag early on that I can\'t seem to get around. I want to do some branching audio stuff and sync some gameplay action to beats and
I use this: err = channel->setVolume(someVolumeBetween0and1); Even if err is FMOD_OK, the volume doesn\'t change. Am I doing something wrong? Is there any way to change the volume for a sound(ch
I wonder what the maximum number of max 3d distance is? I have set it to 5250 in Fmod Designer but when I build my files it doesn\'t take effect. It works with 40 though. Can I change it in the 开发者
I am trying to play midi file using fmod. But there is an error says that :a resource that the plugin requires cannot be found,(ie the DLS file for MIDI playback)